Louder Libraries For A Digital Age To Open Across U.S.

The text describes the concept of high-tech teen rooms in public libraries, where technology is used to engage and entertain young visitors. These rooms, filled with gaming consoles, keyboards, and computers, have become popular in libraries across the United States. Despite the challenges faced by public libraries in terms of budget cuts and staff reduction, these teen rooms represent an effort to stay relevant to younger audiences.

The grants mentioned in the text are aimed at designing new teen spaces for the digital age. With public libraries struggling to keep up with the demands of teenagers, investing in technology seems to be a way to attract and engage them. Amy Eshleman, an assistant commissioner at Chicago Public Library, asserts that these high-tech teen rooms could be the future of libraries.

In one such room at the Chicago Public Library, youth mentors teach teenagers how to create films and work with multimedia. Teenagers are seen playing instruments, sharing poetry and songs, and even creating video game podcasts. Matthew Bryd, a 16-year-old high school junior, explains how he and his friends critique movies and games for their website. They also use the library resources for research purposes.

However, some librarians believe that these high-tech teen rooms may not be ideal for everyone. Barbara Stripling, a professor at Syracuse University, argues that the noise and distraction of these rooms can be irritating and prevent people from being thoughtful and reflective. Additionally, she raises concerns about the isolating effect of technology, as teenagers may be sitting next to each other on Facebook without having real conversations.

The planning grants mentioned in the text will be distributed to various locations across the United States, funded by the Institute of Museum and Library Services and the John D. and Catherine T. MacArthur Foundation. The goal is to promote the use of technology in educational environments. The YOUmedia lab at the Chicago Public Library served as a model for these high-tech teen rooms. Developed in partnership with the Digital Youth Network and designed with help from Carnegie Mellon University, the lab was based on the research of Mizuko Ito. Itos research suggests that young people are more likely to come up with new and creative ideas when they have access to stimulating technology in a relaxed and social setting.

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  • daisymay

    Daisy May is a 34-year-old blogger and student who is passionate about education. She has been blogging about her educational experiences and tips for other students since 2010. Daisy May is currently studying for her Master's degree in Adult Education.

daisymay

daisymay

Daisy May is a 34-year-old blogger and student who is passionate about education. She has been blogging about her educational experiences and tips for other students since 2010. Daisy May is currently studying for her Master's degree in Adult Education.